Game Development Update: Room Enhancements and Error Fixes
Hey everyone! I’ve been tinkering with the game tonight, and we’ve made some solid progress on Rooms 2 and 3, tackled a few pesky errors, and refined some key elements of the gameplay experience. Here’s a rundown of what we’ve accomplished:
1. Room 2 Enhancements
- Door Positioning:
I adjusted the spawn point for the door at the top center of Room 2. It’s now positioned at the very top of the canvas (y: 0). This tweak makes the door visually cleaner and ensures it aligns properly with the room’s layout. - Boundary Adjustments:
We updated the playable area boundaries in Room 2 to improve the feel of the space:- Top Boundary: Moved up by 75 pixels, giving players more room to maneuver upward.
- Bottom Boundary: Shifted up by 10 pixels, slightly shrinking the lower playable area.
- Right Boundary: Moved left by 5 pixels to fine-tune the room’s width.
These changes make Room 2 feel more open while keeping enemy spawns in sync with the adjusted door position.
2. Room 3 Enhancements
- Door Positioning:
I double-checked Doors 1, 2, and 3 in Room 3—they’re all correctly placed at the top of the canvas (y: 0), so no adjustments were needed there. - Boundary Adjustments:
We made some bigger updates to Room 3’s playable area boundaries:- Top Boundary: Moved up by 75 pixels. This pushes it to a negative value (y: -75), which we’re testing to see if it expands the playable space effectively.
- Bottom Boundary: Shifted up by 10 pixels, reducing the lower area slightly.
- Right Boundary: Moved left by 5 pixels.
- Left Boundary: Moved right by 20 pixels.
These tweaks are part of our effort to balance Room 3’s layout and make it more engaging, though the negative top boundary might need some extra attention.
3. Error Fixes
- Syntax Error in entities.js:
Fixed a syntax error in the doors array caused by a missing comma. This ensures all room doors are defined correctly, and the game now loads without hiccups. - Music Playback Error:
Resolved an autoplay restriction issue with the game’s music. It now only plays after a user interaction (like clicking the canvas), keeping us in line with browser policies. - Reference Error in game.js:
Squashed a reference error where the updateBoss function wasn’t defined. I adjusted the script load order in index.html to load entities.js (which defines updateBoss) before game.js, and that did the trick.
4. What’s Next
- We’ve pushed these changes, but there’s more to do. The new boundaries—especially Room 3’s negative top boundary—need testing. If it causes issues (like spawn glitches), we’ll tweak the spawn logic or revert it to y: 0.
- Tomorrow, we’ll keep polishing Rooms 2 and 3, focusing on making the door positions and boundaries play nicely with the gameplay mechanics. I also noticed tonight that the doors aren’t defined quite right yet, so we’ll dig into that too.
Thanks for sticking with us on this development ride! We’re chipping away at it and can’t wait to share more soon. Let me know if you’ve got feedback or ideas!