DOGE Smash TV – Update Log (Tonight’s Accomplishments)
We’ve been grinding hard, fueled by your killer feedback and a sprinkle of late-night chaos. Tonight, we tackled the big stuff that was holding us back, and the game’s feeling tighter than ever. Here’s everything we accomplished:
1. Fixed Game Start Screen Issue
- The Problem: The game was freezing up on the start screen, ignoring your clicks and spacebar smashes like a stubborn meme coin.
- The Fix: Reworked the event listeners to fire every time and synced the game loop to kick off seamlessly in the background. One click or tap, and you’re in.
- Why It’s Awesome: No more staring at a stuck screen—you’re straight into the action, no delays, no BS.
2. Resolved Respawn Bug After Dying
- The Problem: Death was a mess—multiple Elons sprinting around, the “You Died” screen overstaying its welcome, and controls going AWOL.
- The Fix: Overhauled the death screen logic, cleaned up event listeners, and axed some sloppy manual updates. Respawn’s now slick and glitch-free.
- Why It’s Awesome: You’re back in the game with one Elon, full control, and zero weirdness. Death’s just a quick pit stop now.
3. Improved Game State Management
- The Problem: Game states weren’t resetting right after death, leaving behind funky visuals and wonky behavior.
- The Fix: Tuned up how we handle start screen, gameplay, and death states—enemies, bullets, and Elon’s spot all reset perfectly now.
- Why It’s Awesome: No more leftover ghosts or stuck vibes—everything’s crisp and ready for your next run.
4. Enhanced Game Loop Stability
- The Problem: Extra manual update calls were messing with the game loop, causing choppy vibes and stuck screens.
- The Fix: Ditched the manual calls and let requestAnimationFrame take the wheel. The game’s ticking like a champ now.
- Why It’s Awesome: Silky-smooth gameplay and a rock-solid base for all the madness we’re about to drop.
Sneak Peek: Level 1 Boss Spawned!
You saw it— the Level 1 boss popped up tonight, and it’s just a taste of the epicness ahead. We’ll be sharpening that fight in our next session, so get hyped to smash something huge and ridiculous.
What’s Next?
Tonight was a straight-up victory lap—we obliterated the roadblocks and got DOGE Smash TV firing on all cylinders. You caught a couple of new bugs while playing, and we’ll hit those hard in a fresh chat in a few hours. More polish, more tweaks, and that Level 1 boss showdown are all on deck. Keep rocking it, and toss some love at that donate button to keep the rocket fuel flowing!
LFG!
