Basic Mobile Structure Added

In this latest update for DOGE Smash TV, we’ve taken significant steps toward making the game playable on mobile devices, while also improving its overall functionality. Here’s what we achieved in this chat:

  • Basic Mobile Controls Implemented:
    We added a basic mobile structure by introducing touch-based controls, including virtual joysticks for movement and attacks. This allows players to control Elon and his weapons directly on their smartphones. While this gets the game running on mobile, it’s still a foundational setup and needs more polishing to ensure a smooth and intuitive experience.
  • Title Screens Fixed:
    The start screen, death screen, and game over screen are now fully functional again. We updated the render.js file to ensure these screens display properly, complete with the game title, player prompts, and win/loss messages. This restores the game’s flow and makes it easier for players to navigate between stages.
  • Fullscreen Features Added:
    We introduced a fullscreen button on all screens—start, gameplay, death, and game over—so players can toggle fullscreen mode at any time. On mobile devices, we also implemented automatic fullscreen mode when the game begins, enhancing visibility and immersion on smaller screens.
  • Bug Fixes and Stability Improvements:
    We tackled several bugs, including a syntax error in render.js that was disrupting the game on PC. We also refined event listeners for clicks, touches, and key presses to ensure they work consistently across platforms, improving the game’s stability.

While these changes mark exciting progress, the mobile experience remains very much a work in progress. The touch controls and overall mobile structure are basic and, admittedly, still buggy. Further polishing is needed to refine gameplay and eliminate glitches, especially on mobile devices. This update lays the groundwork, but there’s more to come as we continue to enhance DOGE Smash TV for both PC and mobile players.

Stay tuned for the next update, where I’ll dive into a fresh chat using Grok 3 to tackle these bugs and polish the experience further. All updates are being tracked on the blog—thanks for following along!