DOGE Smash TV Update: Gameplay Enhancements and Fixes
We’re thrilled to roll out a fresh set of updates and fixes for DOGE Smash TV! This update tackles progression issues, simplifies testing, and extends consistent mechanics across all rooms, ensuring a smoother and more enjoyable experience from Room 1 to the final victory screen. Here’s everything we’ve changed, fixed, and tweaked:
Room Mechanics and Progression Fixes
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Room 3 Exit Fix: We resolved an issue where players couldn’t exit Room 3 due to a restrictive top boundary. The boundary in state.js has been adjusted, and the center top door in entities.js now has an isExit: true property, clearly marking it as the exit.
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Simplified Goals for Testing: To make testing easier, we’ve set the goal for Rooms 1–8 to killing 100 pink enemies. This temporary change in game.js streamlines progression while we fine-tune the game.
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Extended Mechanics to Rooms 4–8: Building on Rooms 1–3, we’ve rolled out consistent mechanics for Rooms 4–8:
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Each room now has four centered doors (top, bottom, left, right) spawning pink enemies.
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The goal remains killing 100 pink enemies to clear each room.
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Exit Door Updates:
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Room 4: Exit is at the center of the top wall.
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Room 5: Exit is at the center of the left wall.
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Room 6: Exit is at the center of the bottom wall.
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Room 7: Exit is at the center of the left wall.
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Room 8: No exit door—clearing the room (100 pink enemies) triggers a “You Win” screen with a donation link to support the game’s development.
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Gameplay and Debugging Enhancements
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Debugging Tools: Added console logs in game.js to track room clearance and exit conditions, making it easier to spot and fix progression bugs during testing.
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Enemy Spawning: For Rooms 4–8, only pink enemies spawn from the doors, aligning with the simplified goals. Blue and red enemies are currently disabled in these rooms.
Technical Fixes
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Fixed renderStartScreen Error: We corrected an issue where the renderStartScreen function wasn’t defined when called. By using requestAnimationFrame to defer the update function, all necessary functions are now properly initialized before the game loop begins.
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Rendering Improvements: The render.js file now includes the complete rendering code, featuring the nuke flash effect and proper canvas state restoration. This ensures visual effects (like screen shakes) work seamlessly and the canvas resets correctly.
Why These Changes Matter
These updates smooth out progression, fix technical hiccups, and set the stage for a polished journey through all eight rooms. Whether you’re blasting pink enemies or chasing that “You Win” screen, the game should feel more consistent and fun.
What’s Next?
We’re committed to refining DOGE Smash TV based on your feedback. These changes are a step toward a more stable and enjoyable game, and we’d love to hear what you think! Try out the updated version, and let us know how it plays.
Thanks for your support—enjoy smashing those enemies!